Houdini Water FX 01 \ Tank tentacle splash
Hello everyone!
This is a beginner friendly flip course.
You will go through the entire process from the initial set up of the houdini scene to the render.
How many time you see amazing water shoots, but does the process seem complicated and the simulation take a long time to see the final result?
This course is specially made to learn the correct flip workflow and receive a first approach to Houdini flip simulations.
I'm Marta Serafini I am a Houdini trainer with 6 years of experience
Houdini scenes included.
Houdini version: 18.5
Total Videos: 13
Total duration: 2.6h
Teaser here:
https://vimeo.com/user180614054
https://www.youtube.com/watch?v=N02DaJ6D-Is
Course Content:
101 : Describe course content
102: Setting up your houdini scene,
Import Tentacle Animation
Creation of the tank and explain the OBJ main set up,
Create the tentacle collision set up
103: Initial state of water simulation
Modify the waves set up, intro to ocean tools.
104: Into the DOP
Adjust sim definition
Run the collision cache
Run default sim low
105: Parameters Visualization in the scene view panel
106: Flip solver I - Take a look on the main parameters previews
107: Flip solver II "What's happend if we start mixing the parameters?''
Refine final SIM parameters
108: Convert the sim particles to mesh
Run the final geometry cache
109: Intro to White Water simulation
Create the White Water (Foam) emission mask
Dop Parameters
Run the SIM and flipbook
110: Lookdev I
Add light
Start Shading
111: Lookdev II
add and render the BG
112: Lookdev III
Lighting / Shading tips in Mantra
113: Lookdev IV
Final retouch
Tentacle model: @daniel_gryningstjerna